Harbinger Announces Raptivity Active Learning TurboPack - Boosts Adult Learning with Meaningful Scenarios and Activities
Harbinger Knowledge Products has announced the release of Raptivity's brand new Active Learning TurboPack. The new pack includes a variety of meaningful interactions to achieve comprehension, application and analysis - three key middle layers of Bloom's taxonomy - in adult learning.
Harbinger Knowledge Products has announced the release of Raptivity's brand new Active Learning TurboPack. The new pack includes a variety of meaningful interactions to achieve comprehension, application and analysis - three key middle layers of Bloom's taxonomy - in adult learning.
These interactions include Analysis Based Learning, Fact Based Learning, Timeline Activity and many more. With this new TurboPack, the Raptivity library now has over 230 ready learning interactions - unmatched in number and depth.
"The state of the art of interactivity has gone beyond drag and drop exercises and simple games. Learners, particularly adults, need a way to do things and at the same time, think about what they are doing. With this new TurboPack, Raptivity has answered this need through ready scenarios and activities", said Vikas Joshi, Chairman and Managing Director, Harbinger Group.
A recent article by Vikas Joshi discusses some examples and applications of active learning interactions. The new Raptivity Active Learning TurboPack delivers on that promise.
The Raptivity Active Learning TurboPack includes interactions in two categories: Scenario Based Learning and Activity Based Learning. The Scenario Based Learning activities provide real-time scenarios to the learners and allow them to actively participate by taking certain actions as the scenario proceeds. The Activity Based Learning interactions encourage learners to discover knowledge in a fun way by involving them with the learning content.
"Raptivity recently bagged top slots in 'Time to Proficiency' and 'Ease of Use' in a global eLearning Survey by eLearning Guild for Rapid eLearning tools. Going with this reputation, Raptivity has maintained the same ease of use for these new complex interactions as well. Existing Raptivity users have an added advantage as they have a zero learning curve. With this new pack, eLearning designers worldwide can very easily take their online training to next level", affirmed Seema Chaudhary, President, Harbinger Knowledge Products Inc.
About Raptivity
With Raptivity, users can create interactivity rapidly and add it conveniently to their eLearning content. With interactive content, learning experiences become memorable and drop-out levels go down.
Raptivity provides a pre-built library of rapidly-customizable interaction models. These interaction models are based on best practices in instructional design. Users can customize them to create any number of variations. The content published by Raptivity is a single flash file so it fits right into hundreds of eLearning tools and can be used anywhere. With its patent-pending technology and open architecture, Raptivity is at the forefront of rapid interactivity technology.
In 2007, Raptivity was winner of the eLearning Guild Platinum Award for highest user satisfaction in Simulation tools category. Raptivity also won the Gold Award under Games tools category.
Raptivity was voted number one in two categories Time to proficiency and Complex practice and assessment interaction building, according to a global survey by eLearning Guild. Another Guild survey ranked Raptivity number one in ease of use and integration with e-Learning tools.
Raptivity also won the prestigious Technology & Learning's 2007 Award of Excellence, adjudged by a panel of eminent educators in San Francisco.
For more information on Raptivity, visit http://www.raptivity.com/index.html.